

- #VISUAL LIGHTING CAL LAYERS REMOVAL MOD#
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June also saw the release of Squad V2.9 containing a slew of gameplay updates and bug fixes aimed at improving your overall experience while playing Squad LINK URL].
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With a significant overhaul to how lighting and shadows work in Squad the update touches on a great number of aspects of the game and has proven harder than we anticipated to release due to how much of the game the Shadows and Lighting overhaul impacts. Near the end of June we began to hold playtests for what would become the start of the V2.12 Update that is currently in progress.
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There was some technical work that we had to do on Squad behind the scenes to best support mods, and ensure that a mod would not have the ability to prevent players from even being able to run the game but we were glad to be able to provide this new support to our modding community, and let more players access mods on a greater variety of servers. This Open Modding Event started in May and ran through the first week of June LINK URL]. Thus knowing about the great work our Mod Community was doing with Squad we ran the Open Modding Event with the aim of increasing usage of mods within the player base as well as allowing Licensed Servers to support mods. With our emphasis for new content on Amphibious we realized that we would likely not have anything out in a timely manner. While we had done extensive work providing gameplay updates and focusing on addressing technical debt in Squad, by that point in the year the team realized that players were anxious for more content. Unfortunately that build had more issues than normal and so the team refocused again releasing the V2.8 Update shortly afterwards LINK URL]. The team continued to improve gameplay, and address outstanding issues in May’s V2.7 Update LINK URL]. We’ll be utilizing our forums even more in the new year, so we hope to see you all there! LINK URL] If you have not had a chance to do it please register for the forums as it’s a great place to chat with your fellow players about the game. A few days later we addressed player concerns over the ability to abuse the client-side “demo recording” functionality to expose enemy positions during gameplay with the V2.6 Update LINK URL].Īlso in April the JoinSquad forums returned after being offline. V2.5 came with a number of other updates, which are worth going over in its launch blog LINK URL]. The V2.4.1 Hotfix would arrive the next week with more fixes.īy the middle of April we had another significant update to Squad with V2.5 containing more bug fixes for V2.0 but also new replay functionality, allowing players to relive their most exciting moments from Squad.

We would address more issues, and make some gameplay improvements with the V2.4 Update a few weeks later URL Link].
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For a full list of what we delivered with V2.0 see our launch blog URL Link].Īs is the case in game development nothing ever goes quite to plan and within a week we had identified and addressed a number of critical issues which were fixed with the V2.3 Hotfix URL Link]. Also included was a new map based in Canada’s Goose Bay.

This update included a number of significant changes to Squad including a significant Map Layer Overhaul which was similar in scope to an engine update, new content for your favourite factions, balance and gameplay changes, and long-awaited improvements to the Helicopter flight model. We started strongly with the release of V2.0 at the start of the year. We’ve touched on this with you all previously, but we wanted to share some final thoughts and a recap with our amazing playerbase as we prepare for the holiday break… Here at Offworld, we had certainly hoped to accomplish more.
